You appear somehow within an arcane chamber. Now compare to what happens when you start a new character on a MUD (and this is only part of the usual stuff): Immediately you are sucked into the game as you are doing things, achieving things, gaining things. And even if you don't notice the quest-giver you can see the wolves a few yards away, and can just start killing them anyway, for a similar amount of experience.Īs you do that you gain experience, will probably level after 10 minutes, and get some useful drops as loot from your first kills. We have a problem with the wolves you see nearby, please kill 10 of them for me and report back". Nearby is a quest-giver who says something like "Welcome Nick. On the MMO, after a brief introductory cinematic, which you can skip, you are usually thrown into the game at some small outpost or encampment. How can we make text-based MUD games have a better player retention rate?Ĭompare what happens when you first make a new character with a modern graphical MMO game such as World of Warcraft (WoW), Runes of Magic, Warhammer Online, to what happens on most MUD games.
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